Crystal Drops, Shadertoy and 4kb demo
I have recently created shadertoy Crystal Drops featuring metaballs with cubemap refraction based on drop density. To add as much cinematic feeling as I could fit into small shader I added post processes like depth of field, chromatic aberration, barrel distortion, vignette and film grain. It was inspired by beginning scene from Protostar Demo made in Unreal Engine 4 by Epic Games.