Crystal Drops, Shadertoy and 4kb demo


I have recently created shadertoy Crystal Drops featuring metaballs with cubemap refraction based on drop density. To add as much cinematic feeling as I could fit into small shader I added post processes like depth of field, chromatic aberration, barrel distortion, vignette and film grain. It was inspired by beginning scene from Protostar Demo made in Unreal Engine 4 by Epic Games.



Crystal Drops on shadertoy:

Video capture of shadertoy:

Later I used it as test field for creating 4 KB executable and it actually takes 3.05 KB of storage.
Keep in mind that it is my very first attempt at creating such thing. It lacks sound for now. Audio research is next step in enhancing the experience.

Link to executable:


Comments

Popular Posts